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HONGENJY

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · HONGENJY

War: what to know before playing

Begin with the basic rule, then follow the result of your action. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction. The deck is split into two face-down piles of 26 cards.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Build familiarity through play

The example and rules describe the same game you can play above. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. The game area remains available above the explanation.

The objective of a round

Win both face-up cards with the higher rank and try to collect the whole deck. Keep the goal in mind before your next move.

The playing sequence

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Input guidance

Check the rule below as you play. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards.

See the idea in action

A careful first move helps you understand the round. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile.

An important reminder

The board gives you the information needed for the next action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Start a new round when you are ready to try again.

If you are unsure

When I start, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. The worked example offers another way to follow the rule.

For this game, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The instructions above use these same rules.

Can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the current game state in view while applying this rule.

When I start, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game is played locally in your browser.

When I start, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. A new round resets the current game.

During a round, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The instructions above use these same rules.

During a round, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. The worked example offers another way to follow the rule.

During a round, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. No download or player account is required.

During a round, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. A new round resets the current game.

When I start, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. The worked example offers another way to follow the rule.

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