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HONGENJY

Solo practice · FREE PLAY

Declaration Practice

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Game guide · HONGENJY

Making your first moves in Declaration Practice

Take a moment to read the table. Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Treat this as a chance to practise one rule. Start a 10-question session. Read the visible rule label and wild rank, if shown. Take the next action only when the current step is clear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Try a more deliberate round

Begin with the objective. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Check the relevant controls before continuing.

Aim for this result

Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Use the rule sheet as a reference.

A walkthrough of the rules

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Choosing and moving on screen

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. Treat this as a chance to practise one rule.

Try this example

Example hand: A♥ Q♠ 3♥ 9♣ 2♦ 5♥ Q♥ 8♦ 8♠ 5♦ A♠ Joker A♦. Wild rank 4. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Use another round to revisit a decision.

Check this before moving on

Take a moment to read the table. Do not judge only the best three cards; every remaining card matters. The same rule applies on a phone and on a computer.

Questions that come up during play

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. For a calm first round, focus on one decision. Use another round to revisit a decision.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Use the rule sheet as a reference. Take the next action only when the current step is clear.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. A clear plan starts with the current position. The same rule applies on a phone and on a computer.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. A clear plan starts with the current position. Take the next action only when the current step is clear.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Look at the complete hand before deciding. Check the relevant controls before continuing.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Begin with the objective. The same rule applies on a phone and on a computer.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take a moment to read the table. Take the next action only when the current step is clear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Work at your own pace. Take the next action only when the current step is clear.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Look at the complete hand before deciding. Use another round to revisit a decision.

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